The art of DIGITAL is most generally referred to the art created on a computer in numerical form. The art of DIGITAL can be purely generated by computer, like fractales, and art algorithmic or taken of another source, such as a swept photograph, or an image drawn by using the software of graphs of vector using a mouse or a graphics tablet. Although technically the term can be applied to the art made by using other media or process and simply swept inside, it is usually reserved for the art which was not trivialement modified by a computing process (such as a program machine, the microcontrolor or any electronic system able to interpret an entry to create a result); digitalized data of the texts and the audio and visual recordings believed are not usually considered numerical art in themselves, but can form part of a greater project. In an increased direction, art digital is a term applied to the contemporary art which employs the methods of series production or media

The availability and popularity of photography is the manipulation software has spawned a vast library and the creation of images very modified, many porters little or no evidence of the original image. The use of electronic versions of brushes, filters and magnifiers, these Neographers impossible to produce photographic images through conventional tools. In addition, digital artists May manipulate scanned drawings, paintings, collages or lithographs, and the use of any of the above techniques combination. Artists also use many other sources of information and programs to create their work.

The Austin Museum of Art Digital is the brainchild of two graduate students at the University of Texas at Austin: Harold Chaput, then a doctoral student of computer science at UT, and Chris Rankin, a graduate of Department of History of Art UT Austin . Rankin was dissatisfait with the state of contemporary art collections in Texas and the U.S. generally. Chaput has been linked to many artists and musicians employed in positions of high technology, who sought a creative output. They are aware that plugging into the local creative community and linking them to contemporary art's most end, they could create a community where art could be shown, discussed, debated and created.

They joined up with Samantha Krukowski, an influential member of the department of communications UT . The three of them have quickly arranged on a sub-section of contemporary art who used computers in some form, and invented the art of Digital limit to describe it. They also agreed that the new organization should be a collective rather than a museum or a gallery, placing emphasis on art and aesthetics rather than fashion and popularity. Thus, the Austin Museum of Art Digital was founded in November 1997.